Click a rod, click the end you want to move, then click a node.
A game of structure · rules of our own
LATTICE
Chaos into one perfect solid, one rod at a time
A jumble of rods floats in the air. Every one of them belongs somewhere in a single geometric solid, and none of them is there yet. Move one rod end per turn until the structure resolves.
No captures, nothing is destroyed, nothing is ever added. The whole game is deciding which rod to move, and where.
Inspired by the Vulcan game of structure seen in Star Trek: Voyager, which never had published rules. The mechanics here are ours; the name is ours too. Not affiliated with or endorsed by any rights holder.
Lattice
HOW TO PLAY
The idea
Every rod on the board is an edge of one perfect solid — a tetrahedron, an octahedron, a cube or an icosahedron. They have been pulled out of place and hung on the wrong points. Put every one of them back and the structure resolves.
A turn
Click a rod. Both of its ends light up.
Click the end you want to move. The other end stays anchored.
Click any glowing node. The rod swings to it. That is your whole turn.
You may not drop an end on the node the rod already occupies, and no two rods may lie between the same pair of nodes.
Reading the board
Cyan rods are already in their final place. Amber rods are not. Bright nodes are corners of the finished solid; dim nodes are the scaffold around it, holding the rods that have nowhere better to be.
Winning
Alone: resolve it in as few moves as you can. Par is the mathematical floor — every rod out of place needs at least one move, and the stubborn ones need two.
Two players: you take turns on the same tangle, and whoever makes the move that completes the solid wins. Which means a tangle one move from resolution is a gift to your opponent.